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Side by Side Diff: ash/wm/drag_window_controller.cc

Issue 2877483003: Implements core logic for Pixel Canvas (Closed)
Patch Set: Sync with ToT Created 3 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/drag_window_controller.h" 5 #include "ash/wm/drag_window_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ash/public/cpp/shell_window_ids.h" 9 #include "ash/public/cpp/shell_window_ids.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/wm/window_util.h" 11 #include "ash/wm/window_util.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "ui/aura/client/aura_constants.h" 13 #include "ui/aura/client/aura_constants.h"
14 #include "ui/aura/client/screen_position_client.h" 14 #include "ui/aura/client/screen_position_client.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/aura/window_delegate.h" 16 #include "ui/aura/window_delegate.h"
17 #include "ui/aura/window_event_dispatcher.h" 17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/aura/window_tree_host.h"
18 #include "ui/base/hit_test.h" 19 #include "ui/base/hit_test.h"
20 #include "ui/compositor/compositor.h"
19 #include "ui/compositor/layer.h" 21 #include "ui/compositor/layer.h"
20 #include "ui/compositor/layer_tree_owner.h" 22 #include "ui/compositor/layer_tree_owner.h"
21 #include "ui/compositor/paint_context.h" 23 #include "ui/compositor/paint_context.h"
22 #include "ui/compositor/scoped_layer_animation_settings.h" 24 #include "ui/compositor/scoped_layer_animation_settings.h"
23 #include "ui/display/display.h" 25 #include "ui/display/display.h"
24 #include "ui/views/view.h" 26 #include "ui/views/view.h"
25 #include "ui/views/widget/widget.h" 27 #include "ui/views/widget/widget.h"
26 #include "ui/wm/core/coordinate_conversion.h" 28 #include "ui/wm/core/coordinate_conversion.h"
27 #include "ui/wm/core/shadow_types.h" 29 #include "ui/wm/core/shadow_types.h"
28 #include "ui/wm/core/window_util.h" 30 #include "ui/wm/core/window_util.h"
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225 if (details->layer_owner_) { 227 if (details->layer_owner_) {
226 if (index == 0) 228 if (index == 0)
227 return details->layer_owner_.get(); 229 return details->layer_owner_.get();
228 index--; 230 index--;
229 } 231 }
230 } 232 }
231 return nullptr; 233 return nullptr;
232 } 234 }
233 235
234 void DragWindowController::RequestLayerPaintForTest() { 236 void DragWindowController::RequestLayerPaintForTest() {
235 ui::PaintContext context(nullptr, 1.0f, gfx::Rect()); 237 ui::PaintContext context(nullptr, 1.0f, gfx::Rect(),
238 window_->GetHost()->compositor()->is_pixel_canvas());
236 for (auto& details : drag_windows_) { 239 for (auto& details : drag_windows_) {
237 std::vector<ui::Layer*> layers; 240 std::vector<ui::Layer*> layers;
238 layers.push_back(details->drag_window_->layer()); 241 layers.push_back(details->drag_window_->layer());
239 while (layers.size()) { 242 while (layers.size()) {
240 ui::Layer* layer = layers.back(); 243 ui::Layer* layer = layers.back();
241 layers.pop_back(); 244 layers.pop_back();
242 if (layer->delegate()) 245 if (layer->delegate())
243 layer->delegate()->OnPaintLayer(context); 246 layer->delegate()->OnPaintLayer(context);
244 for (auto* child : layer->children()) 247 for (auto* child : layer->children())
245 layers.push_back(child); 248 layers.push_back(child);
246 } 249 }
247 } 250 }
248 } 251 }
249 252
250 } // namespace ash 253 } // namespace ash
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